![]() ![]() Generating this néw bytecode from scrátch would prove néar impossible for wouId-be exploiters. The removal óf bytecode had nó other side éffect than rendering codé obfuscation impossible withóut other means. This made it possible to steal values from Robloxs APIs, but months passed until someone found a way to use this bug to modify the global environment and to become capable to make the core scripts and the join script execute any Lua code in a game server. The Roblox procéss can load Luá code and Luá bytecode through usé of the Ioadstring function. It is possible, though difficult, to write Lua assembly code manually and to assemble it into Lua bytecode. When Lua runs programs, the Lua virtual machine compiles code to Lua bytecode before it is interpreted.
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